# Sample Python/Pygame Programs
# Simpson College Computer Science
# http://programarcadegames.com/
# http://simpson.edu/computer-science/

import pygame

# Define some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
BLUE = (50, 50, 255)
DKGREEN = (0, 100, 0)


# This class represents the player
# It derives from the "Sprite" class in Pygame
class Player(pygame.sprite.Sprite):
    # Constructor. Pass in the color of the block, and its x and y position
    def __init__(self):
        # Call the parent class (Sprite) constructor
        super().__init__()

        # Variables to hold the height and width of the block
        width = 20
        height = 15

        # Create an image of the player, and fill it with a color.
        # This could also be an image loaded from the disk.
        self.image = pygame.Surface([width, height])
        self.image.fill(BLACK)

        # Fetch the rectangle object that has the dimensions of the image
        self.rect = self.image.get_rect()

    # Update the position of the player
    def update(self):
        # Get the current mouse position. This returns the position
        # as a list of two numbers.
        pos = pygame.mouse.get_pos()

        # Fetch the x and y out of the list, just like we'd fetch letters out
        # of a string.
        # NOTE: If you want to keep the mouse at the bottom of the screen, just
        # set y = 380, and not update it with the mouse position stored in
        # pos[1]
        x = pos[0]
        y = pos[1]

        # Set the attribute for the top left corner where this object is
        # located
        self.rect.x = x
        self.rect.y = y

pygame.init()

# Set the height and width of the screen
size = [700, 500]
screen = pygame.display.set_mode(size)

# Don't display the mouse pointer
pygame.mouse.set_visible(False)

# Loop until the user clicks the close button.
done = False

# Used to manage how fast the screen updates
clock = pygame.time.Clock()

# This is a list of 'sprites.' Each sprite in the program (there is only 1) is
# added to this list. The list is managed by a class called 'Group.'
all_sprites_list = pygame.sprite.Group()

# This represents the ball controlled by the player
player = Player()

# Add the ball to the list of player-controlled objects
all_sprites_list.add(player)

# -------- Main Program Loop -----------
while not done:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            done = True

    # --- Game logic
    all_sprites_list.update()

    # --- Display / Drawing code

    # Clear the screen
    screen.fill(WHITE)

    # Update the position of the ball (using the mouse) and draw the ball
    all_sprites_list.draw(screen)

    # Limit to 60 frames per second
    clock.tick(60)

    # Go ahead and update the screen with what we've drawn.
    pygame.display.flip()

pygame.quit()