# Sample Python/Pygame Programs
# Simpson College Computer Science
# http://programarcadegames.com/
# http://simpson.edu/computer-science/

import pygame
import random

# Define some colors
BLACK    = (   0,   0,   0)
WHITE    = ( 255, 255, 255)
RED      = ( 255,   0,   0)

# This class represents the ball        
# It derives from the "Sprite" class in Pygame
class Block(pygame.sprite.Sprite):
    
    # Constructor. Pass in the color of the block, 
    # and its x and y position
    def __init__(self, color, width, height):
        # Call the parent class (Sprite) constructor
        super().__init__() 

        # Create an image of the block, and fill it with a color.
        # This could also be an image loaded from the disk.
        self.image = pygame.Surface([width, height])
        self.image.fill(color)

        # Fetch the rectangle object that has the dimensions of the image
        # image.
        # Update the position of this object by setting the values 
        # of rect.x and rect.y
        self.rect = self.image.get_rect()

# Initialize Pygame
pygame.init()

# Set the height and width of the screen
SCREEN_WIDTH = 700
SCREEN_HEIGHT = 400
screen = pygame.display.set_mode([SCREEN_WIDTH, SCREEN_HEIGHT])

# This is a list of 'sprites.' Each block in the program is
# added to this list. The list is managed by a class called 'Group.'
block_list = pygame.sprite.Group()

# This is a list of every sprite. All blocks and the player block as well.
all_sprites_list = pygame.sprite.Group()

for i in range(10):
    # This represents a block
    block = Block(BLACK, 20, 15)

    # Set a random location for the block
    block.rect.x = random.randrange(SCREEN_WIDTH)
    block.rect.y = random.randrange(SCREEN_HEIGHT)
    
    # Add the block to the list of objects
    block_list.add(block)
    all_sprites_list.add(block)

# Create a RED player block
player = Block(RED, 20, 15)
all_sprites_list.add(player)

#Loop until the user clicks the close button.
done = False

# Used to manage how fast the screen updates
clock = pygame.time.Clock()

# This is a font we use to draw text on the screen (size 36)
font = pygame.font.Font(None, 36)

# Current score
score = 0

# Current level
level = 1

# -------- Main Program Loop -----------
while not done:
    # ALL EVENT PROCESSING SHOULD GO BELOW THIS COMMENT
    
    for event in pygame.event.get(): # User did something
        if event.type == pygame.QUIT: # If user clicked close
            done = True # Flag that we are done so we exit this loop

    # Get the current mouse position. This returns the position
    # as a list of two numbers.
    pos = pygame.mouse.get_pos()
    
    # ALL EVENT PROCESSING SHOULD GO ABOVE THIS COMMENT

    # ALL GAME LOGIC SHOULD GO BELOW THIS COMMENT
    
    # Fetch the x and y out of the list, 
    # just like we'd fetch letters out of a string.
    # Set the player object to the mouse location
    player.rect.x = pos[0]
    player.rect.y = pos[1]
    
    # See if the player block has collided with anything.
    blocks_hit_list = pygame.sprite.spritecollide(player, block_list, True)  
    
    # Check the list of collisions.
    for block in blocks_hit_list:
        score += 1
        print( score )

    # Check to see if all the blocks are gone.
    # If they are, level up.
    if len(block_list) == 0:
        # Add one to the level
        level += 1

        # Add more blocks. How many depends on the level.
        # Also, an 'if' statement could be used to change what
        # happens customized to levels 2, 3, 4, etc.
        for i in range(level * 10):
            # This represents a block
            block = Block(BLACK, 20, 15)

            # Set a random location for the block
            block.rect.x = random.randrange(SCREEN_WIDTH)
            block.rect.y = random.randrange(SCREEN_HEIGHT)
            
            # Add the block to the list of objects
            block_list.add(block)
            all_sprites_list.add(block)

    # ALL GAME LOGIC SHOULD GO ABOVE THIS COMMENT

    # ALL CODE TO DRAW SHOULD GO BELOW THIS COMMENT    

    # Clear the screen
    screen.fill(WHITE)

    # Draw all the spites
    all_sprites_list.draw(screen)
    
    text = font.render("Score: "+str(score), True, BLACK)
    screen.blit(text, [10, 10])
        
    text = font.render("Level: "+str(level), True, BLACK)
    screen.blit(text, [10, 40])
    
    # ALL CODE TO DRAW SHOULD GO ABOVE THIS COMMENT
    
    # Go ahead and update the screen with what we've drawn.
    pygame.display.flip()

    # Limit to 60 frames per second
    clock.tick(60)


pygame.quit()